Learn how to make Apps for the Apple Watch with WatchKit
Learn how to make Apps for the Apple Watch with WatchKit
Your Instructor
John has been programming since 1997 and teaching since 2002. He has been contracted by many different companies to provide game design, audio, programming, level design and project management.
To this day John has contributed to 40 commercial games. Several of the games he has produced have risen to the Top 10 in the Apple's App Store.
His expertise is in e-learning, entrepreneurship, programming, software development, and game development. He is also a new father of two kids.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvardโs edX, Business Insider and more.
Over 13 years, Mammoth Interactive has built a global student community with 6+ million courses sold. Mammoth Interactive has released over 350 courses and 3,500 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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Start02. Opening up a new apple watch project (3:58)
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Start03. Running the apple watch (2:45)
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Start04. Apple Watch Interfaces (3:10)
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Start05. Talking about project scope and Apple Watch items (3:41)
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Start06. Talking about physical connections and moving to the next page (5:45)
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Start07. Changing the properties of objects (3:10)
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Start08. Adding in other items (4:22)
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Start09. Labels in Apple Watch Development (2:22)
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Start10. Date labels (3:59)
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Start11. Time lables (2:06)
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Start12. Talking about workflow in XCODE (3:59)
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Start13. Adding variables to the text (3:20)
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Start14. Adding one to a variable (1:15)
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StartCoupon codes
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Start01. Introduction to the apple watch (3:23)
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Start01. Introduction to the Inspirational quote app (1:59)
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Start02. Adding in the design elements (2:34)
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Start03. Hooking up the code to the swift file (1:21)
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Start04. Changing the button name (3:20)
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Start05. Substituting numbers with variables (1:36)
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Start06. Adding in an if statement (3:18)
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Start07. Adding inthe quote variables (2:28)
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Start08. Randomizing the quotes to the app (2:24)
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Start09. Making the program modular (3:55)
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Start10. Talking about why you should have modular applications (1:01)
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Start11. App conclusion (1:00)
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Start01. Introduction to the betting game (2:12)
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Start02. Designing the app (5:06)
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Start03. Hooking up the Swift File (4:32)
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Start04. Adding in the variables (2:07)
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Start05. Adding in the bet screen (4:37)
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Start06. Adding in the Easy Button Part 1 (4:37)
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Start07. Adding in a function and adding to the easy button part 2 (3:04)
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Start08. Adding in a random number (4:38)
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Start09. Adding in the final screen (3:10)
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Start10. Adding in another button (2:52)
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Start11. Conclusion and Challenge (0:57)